Do you know the birthday of Pac Man?

Happy birthday Pac Man! Born on May 22, 1980, PAC-MAN immediately rose to meteoric popularity, first in video game arcades, then through an array of branding and entertainment appearances. With a brand recognition rate of 90% around the world, PAC-MAN’s image is one of the most recognized on the planet and is as strong as ever as he enters his 40th year of entertaining fans of all ages.

The basic and exceptionally popular Pac-Man video sport came out in Japan on May 21, 1980, and via October of that 12 months it used to be launched in the United States. The yellow, pie-shaped Pac-Man character, who travels around a maze attempting to devour dots and keep away from 4 looking ghosts, rapidly grew to become an icon of the 1980s. To this day, Pac-Man stays one of the most popular video games in history, and its innovative layout has been the center of attention of numerous books and educational articles.

The sport was created by Namco in Japan, and released in the U.S. by using Midway. By 1981, about 250 million video games of Pac-Man had been being played in the U.S. each week on 100,000 Pac-Man machines. Since then, Pac-Man has been launched on nearly each video recreation platform. On May 21, 2010, the Google Doodle even featured a playable version to mark the thirtieth anniversary of Pac-Man’s release.

According to Japanese game creator Toru Iwatani, Pac-Man was conceived as an antidote to the overwhelming range of games with violent themes, such as Asteroids, Space Invaders, Tail Gunner, and Galaxian. Pac-Man’s revolutionary wreck away from the shoot-em-up fashion of arcade recreation would crack open the video game universe.

Instead of a warrior struggle off attackers by means of firing ammunition at them, the Pac-Man character chews its way to victory. The game consists of a number of references to food: Pac-Man chomps away at drugs in his path, and consumes bonus objects in the structure of fruits and power pellets (originally) in the form of cookies. The inspiration for the plan of the shape of the yellow Pac-Man character has been pronounced as a pizza with a slice out of it, and/or a simplified model of the kanji character for mouth, ​kuchi.

In Japanese, “puck-puck” (sometimes said “paku-paku”) is an onomatopoeia for munching, and the unique Japanese name used to be Puck-Man, an easily vandalized identify that had to be changed for American arcades.

Game play begins with the player manipulating Pac-Man the use of either keyboard arrows or a joystick. The purpose is to move Pac-Man round the maze-like display screen to consume traces of 240 dots and warding off or attacking one of four searching ghosts (sometimes known as monsters).

The four ghosts come in exceptional colors: Blinky (red), Inky (light blue), Pinky (pink), and Clyde (orange). Each ghost has a one of a kind assault strategy: for example, Blinky is on occasion known as Shadow because it strikes the fastest. As the game progresses, the ghosts depart the “ghost cage” in the center of the maze and roam around the board. If Pac-Man collides with a ghost, he loses a lifestyles and the game restarts.

Four strength pellets are available in the corners of each level, and if Pac-Man can gobble one of those, the ghosts all flip darkish blue and can be eaten by Pac-Man. Once a ghost is devoured up, it disappears and its eyes run lower back to the ghost cage and reform to battle again. Bonus objects in the structure of fruit and other objects may be gobbled up to earn extra points, with extraordinary fruits bringing one of a kind values. The recreation ends when Pac-Man has lost all (usually three) of his lives.

In the early 1980s, the fun nature of Pac-Man made it a exceptional attraction. In 1982, an estimated 30 million Americans spent $8 million a week taking part in Pac-Man, feeding quarters into machines placed in arcades or bars. Its recognition amongst teenagers made it threatening to their parents: Pac-Man was stunningly popular, and the arcades the place the machines had been located had been noisy, congested places. Many cities in the United States passed statutes to adjust or restrict the games, simply as they had been allowed to regulate pinball machines and pool tables to combat playing and different “immoral” behaviors. Des Plaines, Illinois, banned humans below 21 from taking part in video games until they were accompanied by their parents. Marshfield, Massachusetts, banned video games outright.

Other cities used licensing or zoning to restrict video game playing. A license to run an arcade ought to stipulate that it had to be at least a certain distance from a school, or it should no longer sell meals or alcohol.

The Pac-Man game used to be so immensely popular that within a 12 months there were spin-offs being created and released, some of them unauthorized. The most popular of these was once Ms. Pac-Man, which first regarded in 1981 as an unauthorized model of the game.

Ms. Pac-Man was once created by Midway, the identical company licensed to promote the authentic Pac-Man in the U.S., and it became so popular that Namco in the end made it an legit game. Ms. Pac-Man has four distinctive mazes with varying numbers of dots, in contrast to Pac-Man’s only one with 240 dots; Ms. Pac-Man’s maze walls, dots, and pellets come in a range of colors; and the orange ghost is named “Sue,” now not “Clyde.”

A few of the other high-quality spin-offs have been Pac-Man Plus, Professor Pac-Man, Junior Pac-Man, Pac-Land, Pac-Man World, and Pac-Pix. By the mid-1990s, Pac-Man used to be accessible on home computers, game consoles, and hand-held devices.

The Pac-Man character is without a doubt a yellow hockey-puck-shaped chewing machine, and its structure and sound have turn out to be recognizable icons to people round the world—players and non-players alike. In 2008, the Davie Brown Celebrity Index observed that 94% of American customers diagnosed Pac-Man, more frequently than they recognized most human celebrities.

At one point, fans could purchase Pac-Man T-shirts, mugs, stickers, a board game, plush dolls, belt buckles, puzzles, a card game, wind-up toys, wrapping paper, pajamas, lunch boxes, and bumper stickers.

Pac-Man mania resulted in the introduction of a 30-minute Pac-Man cool animated film produced via Hanna-Barbera which ran between 1982 and 1984; and a 1982 novelty music by way of Jerry Buckner and Gary Garcia known as “Pac-Man Fever,” which reached No. 9 on Billboard’s Top a hundred chart.

David Race from Dayton, Ohio, holds the report for the quickest perfect game of Pac-Man, played January 4, 2012, and scoring 3,333,360 factors on the 255 levels in three hours, 33 minutes and 1.4 seconds. In 1999, a claim by using a 33-year-old man named Billy Mitchell used to be disqualified when it was once located he had used emulation software, as an alternative than an arcade machine, a violation of the rules.

Pac Man played a part in my growing up and I hope it did for yours as well. Looking forward to another 40 years from the Man!

Check out my related post: Do you use emojis?


Interesting reads:

https://edition.cnn.com/style/article/pac-man-40-anniversary-history/index.html

https://blogs.nvidia.com/blog/2020/05/22/gamegan-research-pacman-anniversary/

https://www.thoughtco.com/pac-man-game-1779412

http://www.nintendolife.com/news/2019/11/pac-man_turns_40_next_year_and_bandai_namco_plans_to_celebrate_in_style

https://en.wikipedia.org/wiki/Pac-Man

https://www.britannica.com/topic/Pac-Man-1688279

http://www.todayifoundout.com/index.php/2013/08/the-history-of-pac-man/

https://www.pacman.com/en/

https://www.businesswire.com/news/home/20191101005126/en/BANDAI-NAMCO-Entertainment-Set-Celebrate-PAC-MAN%E2%80%99s-40th

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